Alright, so here’s the thing about Oblivion Remastered. It’s like, everyone and their grandma rushed to download it, right? Imagine the virtual stampede. Over 4 million players in just a week. I mean, that’s like if a tiny country’s population all decided to play at once. Or, I don’t know, maybe I’m overthinking it. Anyway, folks who’ve never even peeked at Skyrim got a ticket to Cyrodiil, and let me tell you, their minds were utterly blown. All those snazzy new controls and fancy graphics showed that even a game that’s practically vintage can still rock the gaming scene. Makes you wonder what else could get a facelift, you know?
The Virtuos team, hats off to them, really nailed it with the graphics. You know that feeling when you see a film you loved as a kid and they’re showing the revamped version on the big screen? Yeah, kinda like that. Cyrodiil now has this lush, high-def vibe that’s just… chef’s kiss. But — and here’s where it gets a bit ranty — there’s this big ol’ missed opportunity. They could’ve totally jazzed up the unique items, given them their own snazzy looks. But nope, that didn’t happen. Bit of a bummer for us role-playing fanatics.
Now get this, you embark on these crazy quests, right? Like the one where you help protect Odiil Farm. If things go smoothly, you walk away with Chillrend — it’s this icy-blue shortsword that should totally have its own fan club. It stands out not because it’s a celeb in the weapon world, but because it’s got a cool color twist.
And then, you start noticing this weird pattern. Most other unique items? Nada. Zip. They look as ordinary as a Monday morning. I mean, Bethesda gave them quirky names and all, only to have them blend in like they’re trying to be all incognito. What’s up with that? You’d think the items would shout “Look at me!” with a unique look, but nope, wallflowers they remain.
There’s this spot called Dive Rock, pretty out-of-the-way, where a couple of Nord folks, Agnar and Svenja, met their end. And the whole setup feels like some intense visual storytelling. Except when you get the Frostwyrm Bow as a kind of grim prize — it’s just… ordinary? Like, come on, Bethesda, you’re messing with my loot-haunting heart here. Where’s the drama?
Thinking back, Morrowind gave items distinct vibes. Like, you’d walk away remembering them, even if they were as useful as a chocolate teapot. But here, in Oblivion Remastered, they kind of dropped the ball on spicing up those items. Just imagine the exploration possibilities if players knew they’d stumble upon artifacts that looked as epic as they sound. But I guess we’ll keep our fingers crossed for Elder Scrolls 6. Or maybe I’ll just go grab a snack while we wait… forever.
So yeah, Oblivion Remastered is rocking the player charts, but there’s this teensy part of me that wishes it had gone the extra mile in the item department. Maybe next time, right? Here’s hoping.