Whoa. So, Teenage Mutant Ninja Turtles: Empire City got this kinda rough-yet-exciting sneak peek of the whole parkour thingy on Quest 3, right? Like, if you’re not in the loop, this is a game by those folks at Cortopia Studios. It’s one of those first-person deals. You can roll solo, or maybe drag your buddies in for some four-player co-op chaos. Anyway — no, wait — yeah, so their creative head honcho, Ace St. Germain, kinda spilled the beans on what’s cookin’ with the game. They’ve got this developer diary where he goes all in on the parkour stuff. I remember thinking, “Is this even real life?” when I saw the in-game footage.
There’s this wild bit where Germain cracks a joke about something he calls “anime parkour.” Apparently, there was this bonkers bug — like, a momentum glitch? Picture him accidentally zooming across mailboxes and lampposts. Honestly, sounds like my last dream. But don’t expect to be a hardcore parkour expert here, okay? Germain’s like, “Nah, this isn’t your usual gig. Your bod’s tuned up Ninja Turtle style.” So yeah, tons of sprinting, jumping, dashing—all that jazz.
One thing that got me curious—climbing around Empire City means you’re flinging yourself between stuff, like streetlamps and whatnot. Keep doing it, and you kinda pile on that momentum. Kinda like a hamster wheel but dizzying fun. Oh, and there’s talk of ninja tools? They didn’t spill all the beans on what those are just yet. I guess we’ll see.
Now, here’s the kicker — Ghost of Tsushima apparently inspired these guys. So, you get to pick your turtle dude, whether it’s Leonardo, Raphael, Donatello, or Michelangelo. I imagine it’s like choosing your fighter in a brawl, but with way more personality. Oh, remember last month? They teased us with some concept art? Good times.
Guess we’ll need to hang tight till 2026 to see this bad boy on Quest and Steam. Hope it’s worth the wait ‘cause hype levels are pretty high right now.