It’s kinda wild, if you think about it—VR headsets, still not as effortless as just glancing at a monitor. Right? Been the same forever, more or less. Sure, things have shuffled around since VR’s debut days, but here’s a kicker: Meta dropped a note to game devs, nudging them to make VR games more… bite-sized. Yeah, that’s a thing.
When the Quest 3S popped out in 2024, the crowd shifted a bit. Younger folks jumped on board, love spending bucks on those in-app buys. New games like Gorilla Tag and Animal Company are no strangers to the top-earner list now. They’re like, regulars.
Meta’s spilled the beans recently on dev success tips since this big audience shuffle. Long story short: keep it snackable, folks. That’s the magic word.
Now, they’ve got this whole Goldilocks setup happening: games should hit that sweet spot of not too long or short—20 to 40 minutes is the charm, apparently. Too much of a good thing is still too much, huh? It’s all about slipping in and out without feeling like you’re dropping the ball halfway through. No one likes post-play queasiness anyhow.
Though technically, Quest 3 could run you two hours, the buzzkill is the whole ordeal of strapping it on—ensuring comfort, charged controllers, yadda yadda. It’s all so… meh.
Oh, speaking of time, Meta suggests that short loops like you find in mobile games aren’t it—too petty for a whole VR getup, you’d think. On the flip, hour-long marathons might drain even the hyper ones amongst us.
Lower end? They swear if it’s a solid 20, you’ll forgive the fact there’s a hefty gizmo glued to your face. They’ve got data, saying people aren’t too thrilled with less than 15-minute sessions. Go figure.
Most folks duck out at 40 minutes, max. Beyond that—kinda meh territory. Now don’t quote me, but extended play is for special days. Who’s got hours to spare daily?
Meta’s opening up a bit, admitting sessions overstay welcomings can strain eyes or stir motion sickness. Even socially isolate us. Really, sometimes feels like they’re bitterly honest. Plausible they’ve got their eyes on dazzling us with some sleeker, svelte XR gizmo soon.
All in all, this whole dealer’s choice spiel feels like Meta’s side-eye at their own hurdles… while teasing more snappy tech down the road. Bet that’s how they roll.