Oh man, where do I even start with this? Okay, so just the other day, or maybe it was yesterday? The timeline’s a blur. Anyway, I found myself in this weird but amazing situation — sitting across from Philip Rosedale. Yeah, the guy! The brain behind Linden Lab and Second Life. You know, the whole metaverse-before-it-was-cool thing.
Picture this: I’m in their office. First time ever in the birthplace of all things virtual-crazy-popular-ish. Totally geeking out, right? Philip, by the way, what a guy. Super chill. One of those people who just oozes ideas and somehow makes them sound both genius and simple. It’s like talking to a walking TED Talk.
So, our chat was so off-the-charts interesting, I figured, why not throw in a quick public interview, too? Totally spur of the moment. No prep, nada. Just a rapid-fire Q&A. About, you know, metaverse stuff, AI, all that hot tech jazz. Spoiler: he thinks the metaverse isn’t "mainstream-ready." Geared for the wild, crazy innovators instead. It just clicked why VRChat’s doing its thing better than some other spaces.
Hey, there’s a video too — you can check out how jittery-excited I am. It’s like meeting your hero and realizing they’re just as awesome as you hoped. Future plans? Yep, a full-blown interview is on my wishlist.
Tony: So, hey folks. Waves awkwardly I’m with the man himself, Philip Rosedale.
Philip: Nods coolly Yep, happy to be here.
Tony: I’m literally starstruck here at Second Life HQ. Feels like I’m touching history or something. Okay, so, Philip, people seem to dodge the "Metaverse" word now, like it’s Voldemort or something. Is social VR dead or what? What’s your take?
Philip: Nah, man. It’s alive. Millions are still into it. But yeah, didn’t hit the big leagues like everyone thought. Yet. It will, though. Just not with today’s clunky headsets. Those things, yikes. Like they forgot to bring comfort to the party.
Tony: Nods vigorously Right? They need to, I dunno, level up or something. But as creators, what can we do? We’re just little guys, not Google with its money waterfall.
Philip: You know, oddball creativity rules. Remember how Second Life went rogue with ideas back then? That’s what we need. Forget business meetings and concerts for now. Let people stir the pot with quirky experiments.
And wow, side note here, feels like the world is getting monotonous. Like, super predictable. Virtual worlds, well, they’re still playgrounds for the unconventional.
Tony: Amen to that. Quick brain shift: mixed reality. How’s that gonna change socializing?
Philip: Here’s the thing — covering eyes with headsets? Total no-go. We need something more friendly. Otherwise, it feels like a bad poker game, honestly. Mixed reality is bothering me with these privacy issues. Like, your headset knowing your office layout? Creepy!
Tony: Oh, privacy! I’m with you on that one, big time. And AI friends? That’s a whole new world of weird.
Philip: Yeah, super dicey. I dreamt of people hanging out in virtual worlds, not being besties with AI replicas. Businesses might push AI relationships, but that’s not something society should just roll over on. Ethics over profits, right?
Tony: Absolutely. So, final word, wrap this up for us. Leave us some wisdom, some magic.
Philip: Hmm, innovate with AI on avatars, maybe? Get those virtual facelifts to look spot-on. Remember, realistic avatars? Could be game-changers, like next-level connecting. We’re close, but AI is what’ll get us there. Exciting times, trust me.
Tony: Mind-blown emoji Seriously, thanks for sharing all of this, Philip. It’s been a ride. Alright, everyone, catch you next time!
Philip: Waves Anytime. It’s been real.