Alright, so I’ve been diving deep into this new Elden Ring spinoff called Nightreign. You know those boss fights that make you wanna throw your controller through a window? Yeah, this game is crammed with them. It’s like FromSoftware looked at Elden Ring and thought, “What if we made things even more chaotic?” And guess what? They did.
So, this game is basically about running around, duking it out with these mini-bosses, and collecting random loot. You know the drill, right? Level up, get strong, face off against the big bad bosses. These aren’t just any bosses, though. We’re talking grip-you-by-the-throat Nightlords. There’s eight of them and each one’s like a unique problem you gotta solve—or, well, get crushed by.
Now, I’ve spent way too many sleepless nights banging my head against these bosses with different character classes. Yeah, I’m that kind of gamer. Maybe it’s an obsession. Or maybe I just don’t know when to quit. Whatever. I thought I’d share my jumbled thoughts on each of these boss fights. Strap in, because this might get messy.
Augur / Maris, Fathom of Night
Okay, let’s start from the bottom. Maris, despite being last on my list, isn’t terrible—if you’re not into melee. I mean, there’s some funky corkscrew moves it pulls, and dodging those can be… surprisingly fun? Plus, you get to blow up jellyfish with magic. Who thinks of this stuff? But here’s the downside: Maris loves to fly around like some cosmic slug. If you’re chopping with melee, good luck catching it. Without something ranged, you’re just… sad, really.
Tricephalos / Gladius, Beast of Night
This one’s kinda like the “Here’s how you don’t die” tutorial boss, but don’t let that fool you. Sure, it’s easier than the rest, but if you decide to stop paying attention—boom, dead. This critter’s got a three-headed canine vibe—Cerberus wannabe or something. It snaps at you, swings with chain swords, and breathes fire just ‘cause. It even splits itself in Phase 2. Classic.
Sentient Pest / Gnoster, Wisdom of Night
Okay, so I didn’t expect a tag team match. You get a scorpion and a moth, each doing its own style of murder. Melee goes for the scorpion, ranged hits the moth. Coordination makes sense, right? But, oops, you’re poisoned now and need your team. Plot twist: Moth rides scorpion into Phase 2. It’s like a bug rodeo. Imagine that.
Darkdrift Knight / Fulghor, Champion of Nightglow
This centaur is another beast entirely. Brutally agressive and yet somehow poetic in motion. You’re dodging winds and quakes like some dance of death. Lightning? Hell yes, it works wonders here, like the game wanted me to channel my inner Zeus. It pulls a nightmarish Phase 2 with some ethereal hand ready to clap you into oblivion. Wild, but not without charm—I think?
Gaping Jaw / Adel, Baron of Night
Facing Adel, who’s basically akin to dancing with a dragon-sized croc. It’s head slams and charges, but wow, those dodges felt (not exaggerating) life-affirming. The drama here? The grand purple lightning show. It’s like nature’s wrath all dressed up for prom. Big fun? Saves allies from death grips. Poison it and it throws up its guts. Don’t ask why this is fun, it just is.
Fissure in the Fog / Caligo, Miasma of Night
Remember when dragon fights were either terrible or epic? Caligo leans heavily into epic. It’s ice breath, claws, and fog tricks. You’re playing hide and seek—minus the cute part—until Phase 2 bombards you with ice crystal nonsense. I swear it feels like an opera of death as you weave through its moves. Mostly fun, occasionally maddening.
Night Aspect / Heolstor the Nightlord
The final boss, a legendary knight that’s basically on par with you. A duel to the end—strangely poetic. Does these crazy sky-cutting, element-juggling moves in Phase 2. It’s all about swordplay finesse, a bit like artistry mixed with chaos. Each clash feels intimate, but here I am, pining for… something more eclectic.
Equilibrious Beast / Libra, Creature of Night
And here we are. Libra’s got that whole trickster appeal. Makes some weird pact with players and takes a unique dance with Madness. The arena turns into a carnival—the deadly kind—and positioning is key. Drive it into fury, dodge its onslaught, and get your hits in. It’s a complicated relationship, this fight.
So yeah, Nightreign grabs Elden Ring’s darkness, adds roguelike chaos, and shares it with your pals. There’s some hiccups—one map, meh enemy variety—but it’s still one hell of a ride. At around 40 bucks, or less if you find a deal, it’s worth a shot for those looking to dive deeper—or get dragged—into a world of exhilarating chaos.