Oh man, where to even start with “Perfect Tides: Station to Station” — it’s like, if you ever thought life’s a mess, this game gets you. Okay, picture this: PAX East 2025, I’m wandering around, and here’s Meredith Gran with her game. She’s got this way of thinking, like, if you were doing a point-and-click game, how would you make it not boring? Meredith’s got ideas, lots of them. Her demo at the event? Gold. Conversations and relationships are key, like leveling up in the game of life or something. Wild, right?
So, if you missed the first “Perfect Tides,” no biggie. This sequel stands alone — you’re Mara, an 18-year-old writer, trying to adult in the big city. But here’s the kicker: it’s kinda RPG meets point-and-click. You chat with random city folks, collect ideas, note ’em on your phone. These aren’t just ideas… they’re like topics or something you toss into conversations to keep the plot going. It’s quirky.
Now, the city’s your playground but, uh, sometimes you might get lost. Happened to me. It’s not the game’s fault, I was probably just daydreaming or something. No traditional point-and-click stuff like “look,” “talk,” whatever — it’s smoother, more like real-life chats. Choices matter here, with decisions impacting Mara’s personal growth and story endings. I didn’t play long, but I was, like, detective mode trying to find a party without knowing who was throwing it? Teenage awkwardness, am I right?
The game’s vibe? It’s sentimental — in a good way — probably ’cause it resonates with Meredith’s own journey. There I was, amidst the hustle and bustle of PAX East, totally drawn in. It’s not out yet, but keep your eyes peeled for when it hits Nintendo Switch and PC. You’ll get sucked into Mara’s world for about 16 hours over a year in the game. Gonna be worth it, trust me.