Sure! Here’s a reimagined version of the article with a rawer, more human touch:
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Okay, so have you heard about the Nintendo Switch 2 and this whole Nvidia DLSS thing? Yeah, it’s a big deal. Nvidia’s tech is this mega powerhouse for upscaling—like, it really knows its stuff. You’d think every game dev would be jumping on it, but not exactly. It’s like having a fancy tool and then keeping it in the box for some reason. Weird, right?
Now, if you’re looking at Nintendo’s shiny new toy, Donkey Kong Bananza (yup, it’s bananas—pun totally intended), you might be wondering why DLSS isn’t happening there. Digital Foundry, those tech wizards, dug into this mystery. Like, really peeled it apart. Ha, banana jokes again!
But here’s the kicker: word’s out there about some hiccups with the Switch 2 performances in Bananza. The game’s been cooking for years, and you’d think they’d have DLSS in there, but nope. They went with AMD’s FidelityFX Super Resolution or FSR. Yeah, I know, it’s a mouthful, but it gets the job done. Also, SMAA (that’s Subpixel Morphological Anti-Aliasing in fancy speak) to smooth things out. It’s like putting lip balm on chapped lips, if you get me.
Oh, and Mario Kart World? Another biggie not on the DLSS train. Seriously, Nintendo? Thought you’d lead the charge with the Switch 2 features. But hey, no real HDR support? Come on now. Maybe they just had a different snack that day or something.
Time will tell if more game peeps change their minds. Metroid Prime 4: Beyond is on everyone’s radar, and we might see DLSS there. Or we might not—who knows. It’s like waiting for a secret menu item at your favorite diner that may or may not exist.
Anyway, enough rambling from me. Stay tuned, I guess, and maybe give Tom’s Hardware a follow on Google News for the latest scoop. They’ll keep you in the loop without all my side chatter. Catch you later!