Sure, here we go:
So, here’s the thing about Lost in Random from 2021. Not a roguelike at all, right? But the team behind it — they always kinda felt that crazy world and dicey setup would be wild in something faster, more chaotic, you know, combat-focused. Not sure why it stuck out to them, but there it is.
I chatted with Martin Storm, the guy in charge of the new roguelike spin, Lost in Random: The Eternal Die. Funny how it began. “Lost in Random as a roguelike sounded cool,” Martin tossed out on a video call. A new twist, they say. And bam, that’s how it starts — sort of.
The Eternal Die… where do I even start? Players slip into Queen Aleksandra’s shoes — not literally, but you get it — the villain from the first game. She and this… sentient die (way creepy, if you ask me) called Fortune, try to break free from some next-level artifact. Imagine reality changing levels. Mind-bending, right?
Martin mentioned feeling like the dice and randomness fit perfectly with a roguelike vibe. Started tiny — baby steps with a small crew. They went headfirst into this Lost in Random universe with a flashy combat spin. Sounds simple, but trust me, it’s not.
Even, the main gal from the original? She had all the time in the world. But not in The Eternal Die. Nope, it’s like a mad rush, kinda like Hades. Fast, relentless — oh, the drama! Story bits sneak in during boss fights and death breaks. Hades was a major influence, Martin admits. Supergiant Games really did something special there. Though, tangle up narrative and gameplay, you might have something… different. Oddly beautiful.
Stormteller Games, a new dev team, is on this now. Half of them were on Lost in Random before. Must be why it feels so familiarly bonkers. They get it — the essence of it all. “Got loads of folks who know the heart of the first game,” Martin explained. Made sense, really.
What’s next? Man, who knows. Martin’s tight-lipped about any surprises for the world of Lost in Random. But he mentioned more stuff coming to The Eternal Die. No dates, just promises. Classic, eh? But hey, that’s the game industry for you.