Okay, so, here we go. Mario Kart World on the Switch 2 is apparently in hot water, right? Folks are saying it’s got this whole ‘fake HDR’ thing going on. And yeah, it’s like a circus on social media with everyone shouting about it. But then, there’s this blog. Not just any blog—Alexander Mejia’s, who knows his HDR stuff like nobody’s business. He’s like, “Hey, Mario Kart World didn’t quite nail it. They’re using this SDR-based setup and just slapped on some HDR last-minute. Not cool.”
And yeah, setting themselves up for criticism? Maybe. They went around boasting it’s got 4K at 60FPS with HDR and all. But Mejia’s like, “Seriously? Are these top-notch developers even trying with HDR?” It’s kinda like forgetting the cheese in a pizza. Maybe that’s too harsh, but you get the idea.
The thing is, messing up HDR—it’s not such a rare scene. Mejia admits, if you’re pulling your hair out over HDR settings, take a deep breath. You’re not alone. He stresses, plan your HDR right from the get-go, not like some last-minute frosting on a cake. That’s where most people miss the boat, apparently.
Now, if you’re curious about how this Mejia dude got all his data on Mario Kart World, well, he laid out all the nerdy details for those who want to geek out over it. He talks hardware, how he captured stuff, and even gives tips for anyone wanting to dig deeper into their own setup.
And the findings? Let me tell you, they hit like a cold shower. Brightness peaks are way off. You crank up the console, set it to 10,000 nits, and well, it’s like finding out that the ice cream machine’s broken—again. Mejia points out, Nintendo’s test image can’t even hit 500 nits. Yikes. Then in-game? Peaks at around 950 nits. What are they doing with all those colors? Not much, it seems.
There’s this part where they talk about comparisons. Godfall Ultimate Edition versus Mario Kart World, both running HDR at max brightness. Makes one wonder if Mario was distracted by all those bananas on the track instead of HDR settings.
Anyway—well, wrapping it up, Mejia’s got a point. Some wise words, really. Developers need to wake up and treat HDR like it matters. And take his consultancy pitch or leave it, but he’s got a hand in “HDR first rendering pipelines,” and all that jazz. Worth pondering over.
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