Sure thing, let’s dive in!
So, I gotta tell you about this game, "The Midnight Walk." Imagine you’re just wandering through Tim Burton’s dream—or maybe it’s a nightmare, depends on how you look at it—wrapped up in the quirkiest art style. It’s like nothing else, and honestly, the visuals? Top notch. But, you might wonder, is there anything to actually do in this game? Yeah, let’s talk about that.
So the nitty-gritty details, in case you’re curious: The game’s out on Steam and PS5, and it’s VR-optional. I played it on the Quest 3 via Steam Link. It feels kinda like you’re a mouse-sized explorer in this bizarre wonderland, poking around at textures you’d never think you’d care about. It’s wild, but does it keep you engaged? Eeerrm, let’s see.
Mostly, it’s a “walking simulator.” You’re solving simple puzzles and playing hide-and-seek with monsters that look like they stepped right outta a twisted fairy tale. But—I dunno—I was expecting something more… eureka-ish, I guess? Like those light bulb moments. Here, it’s more about soaking in the atmosphere, which is well, a thing.
There’s this one bit that’s supposed to have stop-motion animations. And I swear, maybe I’m just not artsy enough, but when they mix it with smooth animation… it’s jarring. Like when your laptop stutters but it’s not the laptop’s fault? Yeah, something like that.
The storytelling is all cryptic and obscure—reminds me of trying to read a poem at 3 AM without coffee. It didn’t really make me feel things, just kinda… curious? I found myself playing more just to feast my eyes on what the artists had cooked up than because the plot had me hooked.
Now, immersive isn’t quite the word I’d use here. The game didn’t make the most of its VR potential. It’s like having a gourmet meal and just staring at it. The interactivity misses the mark—basic stuff like, you’d think reaching out with your hands would be a thing in VR. Nope. Just press a button. Sigh.
There’s this feature on PSVR 2 where you close your eyes to follow sound cues which sounds cool, right? Yet, on my setup, it was just holding a trigger. Not quite the same vibe. And all this made me think: was it a must-play in VR? Maybe not, unless you’re just super into checking out cool art.
By the end, I’ll say—if you’re into visual feasts and don’t mind the slow pace, give it a shot. Just don’t expect it to tick all those classic gaming boxes.
Comfort-wise? Not bad. The movement’s slow, so you’re not getting VR sick, hopefully. Although, those head-grabbing cutscenes? Sometimes they’d get all tilted and, whoa, disorienting. At least it didn’t happen too often.
So, will you enjoy "The Midnight Walk?" I guess it depends. Dive in eyes-first, and maybe, just maybe, you’ll come out with a new favorite. Or not. Who knows?