Oh man, okay, so I tried playing this game called Wings of Endless, right? JanduSoft and Isoca Games whipped up this Metroidvania kinda deal for the PS5, and let me tell you, it’s… something. So here’s the gist—you’re Hariku, a bounty hunter with a chip on his shoulder the size of, I dunno, a small country. You’re thrown into this ancient war mess with your buddy, a talking owl named Owly (of all names). They couldn’t pick a better name for a mysterious owl? Anyway, you tromp through deserts, marshes, icy wastelands—all the usual suspects. Secrets galore, supposedly.
First moments in the game, bam, you’re in a dungeon. No idea what’s going on at first, just throwing punches and hoping you figure it out. Monsters, dungeons, the whole shebang. Level up, get some wings (that feels important), poof, new ways to move around. It’s like, surprise! You’re a bird now, Hariku. Maybe that’s why Owly’s hanging around, who knows.
Design-wise, well, it’s a mixed bag. Sometimes you’re on a straightforward path, then suddenly you’re in a maze. Vertical rooms? Dear game designers: Why is it so hard to climb without a clue where to go? Just sayin’. Shantae’s got the right idea; wish they took a page from there. And oh, the map… or lack of mini-map. You gotta pause all the time to re-orient yourself. I mean, come on, who enjoys breaking the flow every few seconds? Not me.
Chapter two, things go bonkers. Passages get tighter, thorns everywhere, ceilings basically yelling at you, “Don’t even think about jumping high.” And jumps that just scream, “Haha, try me!” Ugh, frustration central. Surprises aren’t fun when it feels like the game’s laughing at you.
So, skill tree, right? Everyone’s sharing points like some RPG group hug. You can beef up your guys however you want—more muscle, more magic, whatever floats your boat. It’s cool, crafting your crew to smash or dash better.
Oh, gotta talk about the visuals. It’s this lush, 16-bit pixel art—it’s like a love letter to the good ol’ days. Every dungeon has torches flickering, machinery whirring, just full of life. But there’s this little problem: too many, what’s the word, doodads. All this background jazz sometimes just makes battles a headache. You can’t tell what’s an enemy or just a dancing pixel. Could’ve used some separation, honestly.
Now, vibrations. DualSense tries to spice things up, but nah, feels like a soggy handshake, honestly. It buzzes every jump, totally annoying. During fights, it’s like your controller’s having a meltdown. Kinda got in the way more than anything. Dials? Cranked ’em down, thank you very much.
Trophies are up for grabs: Bronze, Silver, and Gold dangling in your face. Complete missions, solve side quests, that’s if you’re into collecting digital swag.
Overall, I guess this game’s a mix of great art and concept offset by some bumpy design choices. It’s cross-buy, which is cool—pay once and get it on both PS4 and PS5. But yeah, feels like they’ve got a winning formula buried under some design hiccups. There it is—my chaotic take on Wings of Endless.